X plane aircraft files

This is useful primarily in accident investigation and re-creation. This is plain text file formatted in a particular way. This document explains what fields are permitted and a brief explanation of each. You can show only. Data must be entered in this order to display in the correct columns in X-Plane.

Use a dummy value such as 0 if your data does not include a particular field. Back to Knowledge Base. Creating a. TAIL: tail number of the aircraft ex: N TEMP: sea-level temperature during the flight in degrees Fahrenheit ex: WIND: wind during the flight in degrees then knots ex:CALI: the actual takeoff or touchdown longitude, latitude, and elevation in feet for calibration to X-Plane scenery. MARK: time at which a text marker will appear in the time slider ex: 5,Marker at 5 seconds.

A Beginners Guide to Installing X-Plane Add-ons

EVNT: highlights the flight path at the specified time, for a specified duration ex: DATA: comma-delimited floating-point numbers that make up the bulk of the. Column Header Explanation Example time secon time in seconds from the beginning of the recording 1. Speedbrake deflection ratio, 0. Horizontal localizer deflection, —2. Throttle ratio 0.X-Plane is packaged with other software to build and customize aircraft and scenery, offering a complete flight simulation environment.

X-Plane also has a plugin architecture that allows users to create their own modules and aircraft, extending the functionality of the software by letting users create their own worlds or replicas of places on earth. It comes with five scenery disks, and one with scenery and the actual simulator. It allows flight from degrees south to 74 degrees north.

Switching the planet to Mars is an option that comes with the game, and although the air is thin, flight is possible. Traditionally, flight simulators try to emulate the real-world performance of an aircraft by using lookup tables to find known aerodynamic forces such as lift or drag, which vary with flight condition. These simulators do a good job of simulating the flight characteristics of the aircraft they were designed to simulate those with known aerodynamic databut are not useful in design work, and do not predict the performance of aircraft when the actual figures are not available.

Blade-element theory is one method of improving on this. It is a way of modeling the forces and moments on an aircraft by individually evaluating the parts that constitute it. Blade-element theory and other computational aerodynamic models can be used to compute aerodynamic forces in real time or to pre-compute aerodynamic forces of a new design for later use in a traditional lookup table type of simulator.

With Blade-element theory, a wing, for example, may be made up of many sections 1 to 4 is typicaland each section is further divided into as many as 10 separate sections, then the lift and drag of each section is calculated, and the resulting effect is applied to the whole aircraft. When this process is applied to each component, the simulated aircraft will fly virtually like its real counterpart does. This approach allows users to design aircraft on their computer quickly and easily, as the simulator engine will show immediately how an aircraft with a given design might perform in the real world.

Zibo V3.42.21a Test Flight

X-Plane can model fairly complex aircraft designs, including helicopters, rockets, rotor craft and tilt-rotor craft. Blade element theory has shortcomings, as it can sometimes be difficult to design an aircraft that performs precisely as would real-world aircraft.

However, as the flight model is refined, the simulator can better resemble real-world performance, and aircraft quirks and design flaws. Air Force Rank Structure. Vintage Airline Ads.

x plane aircraft files

Airline Safety Cards. Military Rank Structure. Airport Terminal Maps. Airport Parking Maps. Flight Sim Downloads. Air Force One. Airport Distances. Airline Seating Charts. Military Movies. Free PC Flight Games. Paper Airplanes. Sonic Boom Facts.I 'm pretty sure that every X-Plane enthusiast has some good but old X-Plane aircraft hidden away somewhere on their computer.

As is often the case when a new version of X-Plane becomes available, certain aircraft fail to make the crossover. Some of these aircraft might have been long time favorites but because of compatibility issues, these aircraft are left behind, abandoned, never to be flown again!

However, all is not lost, as X-Plane allows the user to recover aircraft which have been designed on earlier versions of the simulator.

With reasonable effort, it is possible to convert and upgrade a particular model, so old favorites can be enjoyed and flown again, even on the very latest version of X-Plane. This not only benefits the X-Plane enthusiast, but also the X-Plane developer who created the original aircraft. Creating an aircraft, even a simple one, takes a great deal of time and effort, and as such, it would be a crime if all this work was wasted because of a compatibility issue.

Those of you who know me, know that I am quite a peculiar X-Plane addict, and one of the few users who are still enjoying X-Plane 7 as their main sim. This is due to certain reasons which I won't mention here. X-Plane 9 and 10 are the most popular versions of X-Plane at present and because of this, many users have asked if I could update my V7 models to a later format. Depending on the level of details which we wish to introduce to the upgraded aircraft, this activity can be quite challenging.

It is however well worth the effort and is considerably less demanding than building a completely new model. If you're interested in learning more about this process, then that's great as this tutorial will explain how this is achieved.

Before we begin though, I must stress that this is my way of converting aircraft. It may not be the right way, but it is my way. Other users might have a completely different approach, especially in regards to exterior detailing and texture fixing, and as such, I advise you to digest as much information as you possibly can on the topic. X-Plane and Plane-Maker included with the simulatorcan read and run aircraft files created in the current version you happen to be using, and also the preceding version.

For example, X-Plane 9 can read and load, without any modification, aircraft created in X-Plane 8. This is what we could call 'retroactive'. This feature is what makes conversion possible. This means that converting older aircraft can at times introduce both aesthetic and operational defects when used on the newer version of the simulator. Because of this, some additional conversion work is required in order to fix these defects and restore, as much as possible, the original characteristics of the aircraft.

The issue becomes even more complex and necessary when we wish to recover an aircraft which is not just one, but two versions away from the version you intend to convert it to. For example, if converting from an X-Plane 7 version to X-Plane 9, the simulator, or Plane-Maker for that matter, will fail to open the aircraft at all as it is deemed obsolete.

To upgrade an X-Plane 7 aircraft to our preferred version, you do not have to have X-Plane 7 installed. X-Plane 8's included Plane-Maker will read X-Plane 7 aircraft so you can use that for the first conversion step. X-Plane 8. Plane-Maker operates by reading an aircraft's. As long as all the related texture files remain in the same folder as the.

The first involves a quick conversion from V7 to V8 whilst the second requires yet another conversion from V8 to V9, including all the necessary modifications and fixing.

x plane aircraft files

Let's start with the first step which involves copying the entire X-Plane 7 aircraft folder into the corresponding section of the X-Plane 8 simulator.The new icon style is a simple picture of the aircraft, seen from a particular angle, over a transparent background.

By keeping your icons consistent with the X-Plane 11 default icons, your aircraft will both look professional and be identifiable at a glance. The smaller size gives you both a better image quality and improved performance when scrolling through the grid. Your email address will not be published. Please do not report bugs in the blog comments. Only bugs reported via the X-Plane Bug Reporter are tracked. Save my name, email, and website in this browser for the next time I comment. Your name and web site will be publicly visible with your comment, but Laminar Research will never share your email address with third parties.

Generating Icons for Aircraft Last updated October 16, Generate Icons You have two options for creating X-Plane 11 icons for your aircraft: X-Plane can automatically generate an icon for each livery of your aircraft. This is the preferred method. Note that we control for some variables in generating these images by moving the aircraft to PMDY and changing the window size. Alternatively, you can use your own 3-D modeling tool to generate the icons, following the specifications below.

X-Plane 11 aircraft icons are stored as follows within your aircraft folder: [Your aircraft directory] [your ACF name]. So easy! It is a really welcome feature. Leave a Reply Cancel reply Your email address will not be published.This is version Throughout this text, there will be cross-references to other parts of the manual, as well as hyperlinks to web pages. These will be formatted as blue text. This means you are free to copy, share, and adapt the works so long as you give Laminar Research creators of X-Plane credit and release your work under a similar license.

Throughout the manual, we make use of images from Wikimedia Commonsa database of some 8 million freely usable media files.

Instead, they have released the images under Creative Commons licenses, allowing anyone to use the photos so long as they comply with the applicable license. The best way to use this manual depends on what you need from it.

Following the chapter Performing a Test Flightyour aircraft would be at least tested, and you could go back through the sections you skipped as necessary. We recommend that users consult the Glossary of Terms found at the end of this manual for reference as needed. Using this software, nearly any aircraft imaginable can be built. Once all the physical specifications of the airplane have been entered e. Airplanes are saved in Plane Maker just as one would save a word processing document.

Users can create a. Planes created by others can also be downloaded and used in the simulator. You can do whatever you like with the files. One excellent use for Plane Maker is to create the airplane of your dreams, fly it in X-Plane, and then upload it to the Internet for others to fly.

This will serve two purposes. First, it will teach more people to fly the airplane, creating potential customers. Then, it will improve the currency of those that already fly it, creating safer customers. Carter Aviation, creators of the CarterCopter, have done this successfully on their website. Of course, Plane Maker can also be used to model an aircraft that you already have and fly every day, helping you to keep up your stick-and-rudder and instrument skills.Joystick Configuration.

Modeling Title Date Description lights. Airport Data apt. Astronomical data astro. Autogen Block. Painted Line. Vector Network. Draped Polygon. Object String. Terrain Type. Library library. X-Plane 10 Facade. Airport data apt. X-Plane nav-aid data file definition version 19 Nov This explains the legacy nav. Navigation Data nav. Fix Intersection fix. Airway Data awy.

Upgrading Aircraft in X-Plane

Flightplan files - v The new v The lights. Navdata in X-Plane This document describes the file format and codes used in X-Plane's astro. Explains how to create a text-based configuration file that customizes VR interactions for your aircraft. Autogen String.

Describes X-Plane's autogen string. Describes X-Plane's autogen block.

x plane aircraft files

Describes X-Plane's painted line. Describes X-Plane's vector network definition.So you are now close to having an amazing flight experience in your simulator.

All files are original and are not modified in any way! If you as a developer have any misconceptions about sharing your original file, from our free google drive. Contact thexplanedude gmail. This software is protected by copyright laws. It is for personal, non-commercial use only. You are not allowed to redistribute any part of this package without permission. Product Info:. This is modified default B This moded aircraft shows what are the possibilities of this plugin and Xplane Tested on.

X-Plane Category: free aircraft. Boeing Agent Folder XP. Date created link: The aircraft is available in four variants and was developed by de Havilland Canada in the early s. Link to more free : Thomas Rasmussen.


Hi all. The new Robin DR is a DR upgraded with a glass cockpit, larger cockpit, electric trim and flaps. Main features :.


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